שפת המטרה: אנגלית
Once you have completed the picture, go to the next step: optimization levels for the camera mapping. Our composition is in fact a classic 2D image, the aim is to "simulate" a three-dimensional environment by creating an animation generated by moving a camera between the levels of the picture apart from each other in a three-dimensional space. For optimization of the levels, it will create therefore a level for each element of the composition. The camera mapping consists of creating a three-dimensional object for all optimized levels, to which we are going to apply the same level as the texture.
The main difficulties are to match the shapes of three-dimensional objects to the level content and to space out the elements in the three dimensional space in an optimal way in order to create a realistic sense of depth.